The game got ports on PC, Mac, and Linux. Like its predecessor, it did not sell well, even though it received positive reviews. ![]() Story changes were made when Electronic Arts (who owned the System Shock franchise rights at that time) signed on as publisher. It was originally designed as a standalone title ( Junction Point) with no relation to the previous game. The game was released on 11 th of August, 1999. Some of us play games for fun, we are not playing some ego competition pvp game.System Shock 2 is the sequel to System Shock. Not to mention some of us still like to explore, stop manage our character or situation, or hell I've occasionally had to take a piss while playing games. Not to mention, means of transport of said constant entity replacements.ĭespite whatever preferences you hold dear to your gameplay, no one is telling you how to play, certainly no one believes SS2 is remotely like doom, well apparently you?Įdit: The timers are meaningless, because we still have real lives that pull us from games. the idea of constantly respawning making any kind of sense is ridiculous.įor most of us, finding a connection or tether to reality makes our games more immersive.Īs I mentioned, there's just not that much Flesh or Robotic material on the ships. ![]() Hell I was the one who asked for people to help Wesp, in the TtLG forums. This obviously has nothing to do with my appreciation of all your work on SS2 and Bloodlines. Wait, I'm the one spouting nonsense, that's ironically hilarious.
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